Happy Holidays - Merry Christmas - And a happy New Year   22. December 2016
 
WHC Postkarte2016 E mail

It was an exciting and successful year

And you are the ones who made it possible!

No matter if as an author, publisher, illustrator, designer, game tester, game partner, adviser or "just" a friend. There would be no White Castle without you.

Thanks for your ideas, feedback, dedication, advice, smiles, rule explanations, for busting me at certain games and for your time in general! You shape us.

In the Christmas card on the left, you find some of our 2016 games.

Don't forget to check out more new exciting games which will be out there in 2017!

 

Illustration: spiellu.com

The Master Class of Boardgame Design in Korea   25. November 2016
 
MCBGD Korea16 web

An informative, exciting and fun event!

It was an honor and a pleasure to be a speaker at the first MCBD. The organisation was perfect, the attendees many and interested. It was great to exchange experiences with them, the organizers and the other speakers. And it was also great to just play games or do Karaoke!

I am looking forward to the next edition.

Foto: Agsty


Spielespass: A new board game event in Vienna  21. November 2016
 
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There was no Spielefest this year. But...

...for the first time, the "Spielespass" took place in the halls of Messe Wien - next door to the "ComiCon", which took place the same weekend.  About 15.000 visitors came to the fair. Many of them found the way to our "game design area", where they tested the latest prototypes of our game authors and gave (good and critical) feedback. Two of our games even made it to the "Top 5 board game insider tipps" list of the Shock2 Blog without being published yet! Thanks to all visitors who played with us. And thanks to all authors who made the "game design area" so vibrant and who were open for all kinds of players and all kinds of feedback! Hope to see some of the prototypes in their published form on the "Spielespass 2017".  

"4 Seasons" at the Spellenspektakel  21. November 2016
 
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David Parlett's old-new trick taking game was presented by 999 Games

The visitors of the Spellenspektakel had the unique chance to get the Dutch promo copy of "4 Seasons" for free. David Parlett created the very first version of this game back in the 1960s, using the title "Ninety-Nine". Check out the development of the early version on BGG! David came up with several different variants, one of which is called "Sphinx". This was the one we picked up some time ago. Johannes Krenner worked with David on the 2016 edition, which was especially made for the Spellenspektakel. Next year, there'll be yet another edition for stores. 

SPIEL 2016: Meetings  18. Oktober 2016
 
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We spent most of our time in our little office cabin...

...seeing new game ideas and present the ones we already have in our portfolio. Thanks to you, inventors and editors, who took the time for a meeting with us. This will result in some brilliant projects. Thanks also to everyone who spent time with us in the evenings, playing games, chatting or daffing. Without these evenings and without you this industry would only be half as awesome as it is. It was a pleasure! We wave good-bye and look forward to next year!
SPIEL 2016: Records  18. Oktober 2016
 
Ansturm am MorgenKlein

More visitors, more exhibitors, more games: Spiel 16 breaks all records

It's been the 34th Spiel event and it is still growing! There was an impressive run on the halls each morning when they opened. (Foto: Friedhelm Merz Verlag) It's impressive to see how eager people are to try new games.

The media coverage was also quite impressive. So whoever thinks playing games is boring or old fashioned doesn't have a clue and should come and visit the Spiel in Essen 2017!


schau:SPIEL testing games on the 1st of October  7. September 2016
 
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Test game prototypes with spieletest.at, White Castle Games & Designers             

Before the little game ideas become big successful games, they must be tested, revised and tested again. If you want to try what the not-yet-published prototypes of Alexander Pfister, Arno Steinwender or the JoKer are like, you are welcome to playtest them on the 1st of October at SpielBar. 

Several designers will attend in person and face your brutally honest feedback. We will raffle games among all test players. 

Here's the Link to the Facebook event: facebook/schauSPIEL

 
Summer's almost gone - what did we do?  7. September 2016
 
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We didn't post any news during Summer, but we weren't lazy              

Here are some highlights of what we've been up to:
JUNE: The ZAMspielen was a very interesting event. In the middle of blinking consoles and humming video beamers, we were the island of the analogue, the eye of the digital storm. Great fun! 
JULY: There is no better place to test prototypes, than in a Spanish Finca.
AUGUST: Of course it makes sense to meet in Barcelona for the weekend just to play board games. Published games. No prototypes. Ahh! Beautiful! 
Game designer convention Göttingen 2016  1. Juni 2016
 
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Goint to the annual Göttingen weekend!              

With our current portfolio packed and motivated to find new game ideas, we'll attend the game designer convention in Göttingen on both days, Saturday and Sunday. We are looking forward to meet all of you! 


Harry Hopper, Empfehlungsliste Kinderspiel des Jahres  30. Mai 2016
 
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Florian Nadlers Grashüpfer-Spaß (Kosmos) gefällt der Jury...             

...und landet auf der Empfehlungsliste Kinderspiel des Jahres. Flipp Flipp Hurra! 

Link Spiel des Jahres  Deutsch

Link Spiel des Jahres English

 
Kinderspiel des Jahres Jury recommends HARRY HOPPER  23. Mai 2016
 
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Florian Nadler's first release "Harry Hopper " (Kosmos) on recommendation list              

We congratulate Florian and the Kosmos team with a triple: "Flipp, flipp, hurra!" Check out this great action game, which - according to the jury - "lets kids and also adults leap for joy over and over again".   

 

Back from the Game for Life 2016  28. April 2016
 
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In the Europark mall, 4600€ für children with EB were brought in           

It's always fun to meet new people and known faces and spend 2 days of games with them at the GfL. Thanks to the organisors and to all (test) players. You didn't go easy on us and thereby gave us useful input.

Example on the left: Alexander Schilpp's & Johannes Krenner's "Last Tribes"

Foto: GfL

The Don't Panic Convention  18. April 2016
 
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A weekend of gaming for a good cause!              

For the second time the DPC took place in the Louise-Braille-Haus in Vienna. We thank the orga team and all the (test) players. You gave us very fruitful feedback!

Example on the left: Alex Pfister's new dice game idea...

Foto: DPC

HAPPY EASTER HOLIDAYS  25. März 2016
 
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We'll be back on the 29th of March             

Enjoy the (hopefully) sunny Easter weekend.

Grab a game and play!

(The regular Monday meeting is dispensed on Easter Monday.)

April Event No. 2: Game for Life  18. März 2016
 
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On the 16th and 17th of April in the Europapark Salzburg               

Another regular charity gaming event we hold very dear. On whole night of gaming in a closed shopping mall - that's crazy! 

As long as the shopping mall is still open, we provide primarily game prototypes which are quick to learn and play. Any passers-by are welcome! 

But we also have more complex games with us and are looking forward to your critical opinion on them. 

If you have created a game yourself, we are happy to examine or play it and give you an on-site feedback.  

April Event No. 1: Don't Panic Convention  18. March 2016
 
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10.-17.4. in the Louise Braille Haus in Wien Penzing               

For the 6th time we attend the legendary games charity DPC, where we provide prototypes of our game creators for testing. 

We are looking forward to your pitiless critiques and to hours of fun and excitement of gaming! 

Thanks in advance to the hosts who are working tirelessly to make this event possible.